AI Insights · Timothy · October 2022
Top 5 Crime Games on iOS in Switzerland Q3 2022
Discover the performance trends of the top five crime games on iOS in Switzerland for Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top five crime games on iOS in Switzerland demonstrated varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Airport Security: Fly Safe experienced a peak in weekly downloads in late July, reaching approximately 2.4K. However, downloads gradually declined to around 405 by the end of September. The game's weekly revenue saw a consistent drop from $37 at the beginning of the quarter to negligible amounts by mid-August, with slight fluctuations in September. Weekly active users followed a similar downward trend, starting from 1.7K in late June and ending at around 1K in the last week of September.
Thief Puzzle: to pass a level showed significant growth in weekly downloads, especially notable in August when downloads surged to 2.6K. This upward trend continued, peaking at 1K by the end of September. The game also saw an increase in weekly active users, starting from 98 in late June and reaching nearly 2K by the end of the quarter.
The Grand Mafia maintained a steady performance across the quarter. Weekly revenue fluctuated but remained strong, peaking at approximately $20.2K at the end of June and holding around $13.2K by the end of September. Weekly downloads and active users remained relatively stable, with downloads ranging between 300-500 and active users hovering around 3K throughout the quarter.
Gangstar Vegas - Mafia action showed variable weekly revenue, with notable peaks of $1K in early August. Weekly downloads remained consistent, generally ranging between 200-500. Active users saw minor fluctuations, starting at 2.1K in late June and ending slightly lower at around 1.9K by the end of September.
Smashy Road: Wanted 2 had a stable performance in weekly downloads, which ranged around 200 with a sudden spike to 896 in mid-September. Weekly revenue was modest, peaking at $139 in mid-July. The game saw a significant increase in weekly active users, starting from 1.5K in late June and rising to 2.6K by the end of September.
These insights are provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.